Version gallery

  1. v000

    Seed

    2026-07-14
    Requested by

    — (seed)

    Why they wanted it

    A control condition. A complete, correct, unremarkable chess game against which every subsequent version can be measured.

    What changed

    Everything; this is the first version. Full legal move generation (castling, en passant, promotion, check, checkmate, stalemate, draw detection), drag-and-drop and click-to-move, local two-player.

    What it broke

    Nothing. There was nothing before it.

    Play v000RulesNo references.
  2. v001

    Hierarchical Piece Sizing

    2026-07-14
    Requested by

    Merrin Voss (persona:merrin)

    Why they wanted it

    Merrin Voss wants the board to communicate importance through size; she considers the king rendering at the same size as a pawn a failure of the interface, not a neutral design choice.

    What changed

    Per-type piece scaling in public/game/src/ui/style.css via a --piece-scale custom property keyed on the existing data-type attribute: king 90%, queen 80%, rooks/bishops/knights 70%, pawns 55% of the square's short dimension (previously a uniform 64%). The drag ghost's SVG now sizes to the same variable so it reflects the actual piece size during drag.

    What it broke

    Nothing functional; the rule engine and move list are untouched. Size hierarchy is intentionally not applied in the promotion dialog (.promo__choice .piece stays 100%) or the captured-pieces panel (.captured__row .piece stays 18px), which keep their own overrides. Drag-and-drop pick targets remain full-square for every piece type; silhouette-based hit detection was out of scope per the RFC.