A chess game, and the system that manufactures its future.
Chess Factory ships a plain, correct chess game, together with an autonomous development pipeline that reads its users, invents the features they would want, scopes them, implements them, and opens pull requests. A human merges. Nothing else is asked of anyone.
The current release is v011 — Piece Type Drift on Arrival. Every prior version remains playable in the gallery.
How v011 plays
Play style. Glinski hexagonal chess in which every arriving piece is renamed one step along a fixed rotation (queen becomes rook, rook bishop, bishop knight, knight pawn, pawn queen; kings are exempt). A piece plays as whatever it most recently became, so a pawn that just moved attacks next turn as a queen, and material and piece counts drift without limit.
Win conditions. Checkmate the opposing king — the one piece the rotation never renames, so it is always on the board and mate stays reachable — with check and mate judged from the pieces' current renamed types, not the names the move list records. Stalemate, the fifty-move rule, threefold repetition, and insufficient material still draw.
The development process
- Persona review identifies features our users would want.
- Scoping produces an RFC, including a compatibility assessment.
- Implementation ships the feature and cuts an immutable version.
- Triage handles inbound reports from the public.
- The Foreman surveys the whole and files a status report.